May 02, 2008, 12:15 PM // 12:15
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#1
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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title for Polymock
Ok maybe its just because I suck at this but this thing is hard. It is my opinion that a title should be earned if you can beat everyone. Not a seperate title for each win though that would be cool, but once everyone is beaten.
~Polymock Champion~ 1
~the rat~
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May 02, 2008, 12:39 PM // 12:39
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#2
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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I pretty much found it very easy after my fourth round and learned all the tricks. You're right, Polymock should be supported in some way. PVP versions of it, more Polymock related quests, easier access to pieces.
As for a title for it, with how fast and easy it is to get (even just buying a gold piece can rush you through it), it'd be a very easy max title to get.
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May 02, 2008, 12:49 PM // 12:49
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#3
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Desert Nomad
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sry, notsigned, i like the idea, but i can't sign it, because it would make only sense, if lazy anet makes out of polymock finally a pvp able version.
fight versus the npcs is hard yeah, but only if you don't know how to fight against them best. when you know first how to use your skills best, its easier and once you beat more, you get better figures ,which have more health and better skills, it will become aot easier to win the fights...
Also you can ismple buy the strognest figures of other player, or eventuall find them yourself dropped by certain dungeon chests, like the Ruby Djinn Figure, which is imo the strongest one of all yet.
also the game has to less figures, needs alot more figures and those that drop from chests or so need to become more common, so that polymock as pvp version won#t become only somethign for the richer players, which buy off all their figures from others.
-------
Hpowever, I personally even don't like Polymock ,the minigames gameplay concept is imo total shit. It could be alot better, when anet only would have made something, that works alot more similar to pokemon or yu gi oh, instead of this silly skill limited crap with unbalanced skills, where the fights are so hard, that you often also need beside good skills also a good portion of luck sometimes just to kill of the foe in the first round first, so that you have the battle advantage....
also imo the battles are no real battles, your silly figures stay only around and spam their ranged skills to the foes, theres no movement in the battles, nothign, the whole minigame is only boring and only shows best, how to not make best a minigame about monster fights
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May 02, 2008, 12:57 PM // 12:57
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#4
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Aria of the Apocalypse [AA]
Profession: E/
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i agree that there should be a title but having a 1 tier title is waste of time considering how easy it is to complete the polymock quests
i posted this a long time ago but to add a little bit more pvp into this game what would be wrong with polymock pvp and for that we should get title equivalent to gladiator for RA/TA
points should be earned in exactly same way and amounts for each rank up should be same i have few ideas for title names
1. mockery to polymock
2. polymock player
3. too pieceful
4. ...
5.super statue control
6.pro polymocker
7. master of puppets
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May 02, 2008, 12:59 PM // 12:59
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#5
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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You could just post: I want a free title. Its about the same work.
Anyway, if they ever make a PvP version it could give gamer points instead of adding new titles.
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May 02, 2008, 01:11 PM // 13:11
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#6
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Desert Nomad
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Quote:
Originally Posted by MirkoTeran
You could just post: I want a free title. Its about the same work.
Anyway, if they ever make a PvP version it could give gamer points instead of adding new titles.
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/signed XD ^^
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May 02, 2008, 02:32 PM // 14:32
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#7
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I would love for Polymock to have a reason beyond the first few quests.
I like playing it every once in a while, but it's really just for a quick escape versus playing it for a reason (i.e. 90 Asuran rep points isn't worth squat).
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May 02, 2008, 02:48 PM // 14:48
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#8
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Only of the Kind of a Big Deal title gets two more tiers.
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May 02, 2008, 03:10 PM // 15:10
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#9
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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A PvP plymock version would be nice. Even more if it gives gamer points.
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May 02, 2008, 04:26 PM // 16:26
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#10
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Wilds Pathfinder
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Like so many others have stated, the only reason this would need a title is if they made a pvp version of polymock.
As it is now if you have all the outpost unlocked you can achieve this title in one to two hours.
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May 02, 2008, 04:29 PM // 16:29
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#11
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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no thank you
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May 02, 2008, 04:36 PM // 16:36
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#12
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Polymock = pure build (or well piece) wars, so pvpversion would be hardly 'pvp'. It's just retarded.
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May 02, 2008, 06:37 PM // 18:37
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#13
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Jungle Guide
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Quote:
Originally Posted by legion_rat
Ok maybe its just because I suck at this
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It's just you
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May 02, 2008, 06:50 PM // 18:50
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#14
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Why not just have Polymock contribute to the Gamer title? It seems silly that the only time you can work on it is the rare weekend occasion playing dragonball.
Not sure if you'd have to make a PvP game out of it, seeing as how most titles are grind anyways, just let people repeat the contests against the NPCs for Gamer points.
Perhaps the only thing you'd need to do to mix it up would be to randomize an NPCs piece selection within a certain amount of pieces, i.e. an NPC would randomly choose 3 pieces out of a "stable" of say 9 pieces? And truly randomize it, so that they always don't pick the three most overpowered?
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May 02, 2008, 08:45 PM // 20:45
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#15
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Desert Nomad
Join Date: Sep 2005
Location: that dwarven house in beacons perch
Guild: koss
Profession: W/
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i dont think it should have its own title, but anet should definiatly change it, maybe make it pvp, or add something. Currently seems like a waste of time and gets old really fast.
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May 02, 2008, 09:07 PM // 21:07
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/unsigned
Polymock is easy enough to complete with the standard pieces you get from the quests. Purchase or find a gold (Ruby Djinn for example) piece and it becomes pathetically easy. We don't need more titles, and we don't need something bad (Polymock) to be encouraged. I'd be happier if they increased the reputation points earned, and/or provided a small gold reward.
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May 02, 2008, 09:39 PM // 21:39
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#17
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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/notsigned for titles
/signed for gamer points and pvp
Make the polymocks piece unlockable for pvp character to put a little *balance*
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May 02, 2008, 09:41 PM // 21:41
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#18
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Forge Runner
Join Date: Sep 2007
Location: Italy
Guild: Spirits From Hell [SH]
Profession: E/P
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it's too easy polymock fighting.....so a title can't be usefull
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May 02, 2008, 11:54 PM // 23:54
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#19
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I lol'd. You're basically suggesting that I get a maxed title for completing a quest chain.
/notsigned
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May 03, 2008, 02:23 AM // 02:23
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#20
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Phoenix Tears
sry, notsigned, i like the idea, but i can't sign it, because it would make only sense, if lazy anet makes out of polymock finally a pvp able version.
fight versus the npcs is hard yeah, but only if you don't know how to fight against them best. when you know first how to use your skills best, its easier and once you beat more, you get better figures ,which have more health and better skills, it will become aot easier to win the fights...
Also you can ismple buy the strognest figures of other player, or eventuall find them yourself dropped by certain dungeon chests, like the Ruby Djinn Figure, which is imo the strongest one of all yet.
also the game has to less figures, needs alot more figures and those that drop from chests or so need to become more common, so that polymock as pvp version won#t become only somethign for the richer players, which buy off all their figures from others.
-------
Hpowever, I personally even don't like Polymock ,the minigames gameplay concept is imo total shit. It could be alot better, when anet only would have made something, that works alot more similar to pokemon or yu gi oh, instead of this silly skill limited crap with unbalanced skills, where the fights are so hard, that you often also need beside good skills also a good portion of luck sometimes just to kill of the foe in the first round first, so that you have the battle advantage....
also imo the battles are no real battles, your silly figures stay only around and spam their ranged skills to the foes, theres no movement in the battles, nothign, the whole minigame is only boring and only shows best, how to not make best a minigame about monster fights
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after reading your warrior skill adjustments I dont feel your opinion is valid enough to consider. But, I do appreciate the time you ahve wasted...mine not yours.
thanks.
~the rat~
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